![]() It can be amusing at times though like when Dracula has his self-insert hero easily make it to a temple’s entrance only for the kid’s to suggest that was too easy and only then do you see the true shape of the level. Traps are a more present factor but sometimes not really added when the kids insist they are thrown in, and when the game grinds to a halt because the children insist on there being battles and action you’ll engage with a group of enemies that is no different than what’s been faced before in the level on top of the game’s combat being incredibly dull already. Other times though they’ll interject to add a group of enemies to an area or lean on expanding the level’s offerings while saying they are adding more “puzzle and traps” despite there being few real puzzles in the adventure that require anything deeper than moving blocks into place or flipping a lever that’s a bit out of reach. Sometimes this can be cute like the penalty free deaths during the gameplay having the kids mildly concerned and insisting that can’t be how the story goes as an excuse for the revival. One aspect of the story-telling setup is that during the levels the action will be briefly paused as the children interrupt Dracula’s plans by criticizing the plot or injecting their own ideas. The little comedic twists will likely amuse young players or fans of the franchise and almost all of the dialogue in the game is voiced albeit not with the original cast, this a fortunate choice since the dialogue boxes feature a fair amount of typos, grammar issues, and incongruities with what is said aloud. With Winnie’s werewolf father playing the Big Bad Wolf he’s certainly viewed more sympathetically while Dennis’s dad is made into a bumbling version of the hunter who typically bails Red out at the end, his presence now more of a hindrance and a representation of Dracula’s continued unease with a human in the family. The changes do go further than simple character swaps though, some to match the personalities of the monsters now playing the roles and others just new twists so that the fairy tales aren’t simple reenactments. Dracula swaps himself in as new main character for the forty thieves tale and he has Dennis’s mother Mavis replace Little Red Riding Hood, the two lead characters then joining together and swapping playability in The Emperor’s New Clothes. While The Emperor’s New Clothes definitely breaks away the most from it by steeping the Danish folktale in a Mesoamerican jungle setting instead, all of them are altered to feature the family-friendly horror monsters that serve as the major players in the Hotel Transylvania films. The game focuses on three stories in particular, Ali Baba and the Forty Thieves, Little Red Riding Hood, and The Emperor’s New Clothes all serving as the backbone for a set of levels to jump and fight your way through, but they don’t quite follow the standard design of these familiar stories. Rather than simply whipping out some old standbys though, Dracula decides to get a little more imaginative with how he reads them a familiar set of fairy tales and fables. In Hotel Transylvania: Scary-Tale Adventures, an amicable version of Count Dracula is ready to tuck his half-human grandson Dennis and the boy’s werewolf friend Winnie into bed when they request a bedtime story. However, there is still some creativity behind this new adaptation of the film franchise since it isn’t trying to tie into any specific movie, the premise now where it tries to cook up something different. When I saw another Hotel Transylvania game was being released it naturally caught my interest, but rather than finding another attempt to break away from the typical design of franchise tie-in games, Hotel Transylvania: Scary-Tale Adventures is very much just another 3D action platformer. ![]() During last year’s Haunted Hoard I took a look at Hotel Transylvania 3: Monsters Overboard and was impressed that it decided to focus on minion management for its gameplay rather than going for the well traveled licensed game route of making an action platformer.
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